BUSINESS GAMES
General data
Course ID: | 2400-EP3GB |
Erasmus code / ISCED: |
14.3
|
Course title: | BUSINESS GAMES |
Name in Polish: | Gry biznesowe |
Organizational unit: | Faculty of Economic Sciences |
Course groups: |
(in Polish) Przedmioty obowiązkowe dla III r. studiów licencjackich - Ekonomia Przedsiębiorstwa |
ECTS credit allocation (and other scores): |
4.00
|
Language: | Polish |
Type of course: | obligatory courses |
Short description: |
The aim of the course is to familiarize students with the problems of decision making in the enterprise in various problem areas, including finance, marketing and production management. During the course, students learn about the links between functional and product areas in the company using a simulated game environment. In addition, the interaction between teams and the split of responsibilities within teams gives the opportunity to test the working in a group and communication skills |
Full description: |
1. Introduction to business games 2. Competency training 1 3. Competency training 2 4. Competency training 3 5. Introduction to the Markops Game, determining the prerequisites 6. Game Markops - decision making 7. Markops game - making decisions 8. Game Markops - making decisions 9. Game Markops - making decisions 10. Competency training 4 11. Competency training 5 12. Competency training 6 13. Game Markops - preparing reports (balance sheet, profit and loss account, cashflow) 14. Game Markops - preparing reports (continued) 15. Summary of knowledge gained during classes, discussion on application of knowledge in everyday work Description of competence training: During the course students will take part in a series of games and workshops to provide them with practical knowledge about teamwork, negotiation, conflict solution, project & time management in a demanding work environment, assertiveness, verbal and non-verbal interpersonal communication, team management, etc. A set of games is changed annually at the discretion of the instructors to match the level and type of games to the dynamics of the group and to prevent anticipation and adjustment to potential game results. |
Bibliography: |
J. Gajdka, E. Walińska, Zarządzanie finansowe R. W. Griffin, Podstawy zarządzania organizacjami. Materiały i informacje związane z zasadami gry "Markops" |
Learning outcomes: |
Participants in the course acquire skills in the field of: - soft skills (ability to communicate, assertiveness, group working & roles, negotiation, team working) - group work competence based on the Markops game scenario - skills in the analysis and preparation of financial statements - the ability to analyze market data based on the prepared Markops game scenario S_W01, S_W02, S_W03, S_W04, S_U01, S_U02, S_U03, S_U04, S_K01 |
Assessment methods and assessment criteria: |
The assessment of classes will be based on: - active participation in competency games - active participation in the Markops game and the final ranking of the game - preparation of presentation and competence training for other group participants |
Classes in period "Summer semester 2023/24" (in progress)
Time span: | 2024-02-19 - 2024-06-16 |
Navigate to timetable
MO KON
KON
TU W TH FR |
Type of class: |
Seminar, 30 hours
|
|
Coordinators: | Bartłomiej Dessoulavy-Śliwiński | |
Group instructors: | Bartłomiej Dessoulavy-Śliwiński | |
Students list: | (inaccessible to you) | |
Examination: |
Course -
Grading
Seminar - Grading |
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