Human-computer interaction
General data
Course ID: | 1000-2M09ICK |
Erasmus code / ISCED: |
11.303
|
Course title: | Human-computer interaction |
Name in Polish: | Interakcja człowiek-komputer |
Organizational unit: | Faculty of Mathematics, Informatics, and Mechanics |
Course groups: |
(in Polish) Przedmioty obieralne na studiach drugiego stopnia na kierunku bioinformatyka Elective courses for Computer Science |
ECTS credit allocation (and other scores): |
(not available)
|
Language: | English |
Type of course: | elective monographs |
Short description: |
Many potential users of IT technology are digitally excluded. They cannot cross the border of communication between man and computer. Neither user preferences nor abilities are taken into account during the design phase of many computer programs. The designers often forget that even the most wonderful application stuffed with fantascit algorithms and data structures is worthless if the potential user gets lost because of bad interface. We are going to present the design process called UCD (User Centered Design), where the user is the central point for most of the design decisions. We will present the theory and practice of two complementary processes of UCD: the interaction design and the usability. 1. Introduction to HCI (Human-Computer Interaction). Designing interactions. Evolution of interfaces. Flexible interfaces. Modern computer interfaces. 2. User centered design 3. Interface design rules 4. Persons. Users and their targets. 5. Usability scenarios and user contexts. |
Full description: |
1. Introduction to HCI (Human-Computer Interaction). Designing interactions. Usability testing. Evolution of computer interfaces. Why nice interface works better? Modern computer interfaces. 2. User Centered Design 3. User interface design rules 4. Modeling of requirements and scope of a product by persons - user archetypes. Users and their targets. Ethnographic interviews. 5. Usability scenarios and the user context. Picture stories. Usability environment. 6. Prototypes. Methods and techniques of prototype design and testing. 7. Human factors. Error avoidance. 8. Usability measures and methods of testing. 9. Expert and heuristic evaluation. 10. Information architecture. Content design. 11. Usability tests with the users. Modern research techniques. Eye Tracking. 12. Methodology of empirical research of usability and HCI. 13. Interface design for handicapped persons. |
Bibliography: |
1. Alan Cooper. About Face 3.0 2. Bill Buxton. Sketching User Experiences: Getting the Design Right and the Right Design 3. J. Rubin. Handbook of Usability Testing 4. Jakob Nielsen, Hoa Loranger, Prioritizing Web Usability. |
Learning outcomes: |
(in Polish) Studenci poznają pojęcie użyteczności (usability) i metody projektowania przyjaznych interfejsów, ze szczególnym uwzględnieniem nowoczesnych i nietypowych metod komunikacji. Uczą się również metod oceny interfejsów. Są w stanie dostrzec strukturę problemu i zależności między elementami interfejsu umożliwiające stosowne rozwiązania praktyczne. Poznają punkt widzenia użytkownika, z uwzględnienie użytkownika niepełnosprawnego i rozdźwięk, jaki często powstaje między programistą, a użytkownikiem. |
Assessment methods and assessment criteria: |
(in Polish) Zaliczenie przedmiotu polega na wykonaniu projektu interfejsu wraz z realizacją, które dopuszczają do teoretycznego egzaminu pisemnego, na którym progiem zaliczenia jest 50%. |
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