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Creative Thinking Workshop

General data

Course ID: 2102-ERASMUS-CTWO
Erasmus code / ISCED: 14.1 Kod klasyfikacyjny przedmiotu składa się z trzech do pięciu cyfr, przy czym trzy pierwsze oznaczają klasyfikację dziedziny wg. Listy kodów dziedzin obowiązującej w programie Socrates/Erasmus, czwarta (dotąd na ogół 0) – ewentualne uszczegółowienie informacji o dyscyplinie, piąta – stopień zaawansowania przedmiotu ustalony na podstawie roku studiów, dla którego przedmiot jest przeznaczony. / (0312) Political sciences and civics The ISCED (International Standard Classification of Education) code has been designed by UNESCO.
Course title: Creative Thinking Workshop
Name in Polish: Creative Thinking Workshop
Organizational unit: Faculty of Political Science and International Studies
Course groups: ERASMUS courses - winter semester
ECTS credit allocation (and other scores): 5.00 Basic information on ECTS credits allocation principles:
  • the annual hourly workload of the student’s work required to achieve the expected learning outcomes for a given stage is 1500-1800h, corresponding to 60 ECTS;
  • the student’s weekly hourly workload is 45 h;
  • 1 ECTS point corresponds to 25-30 hours of student work needed to achieve the assumed learning outcomes;
  • weekly student workload necessary to achieve the assumed learning outcomes allows to obtain 1.5 ECTS;
  • work required to pass the course, which has been assigned 3 ECTS, constitutes 10% of the semester student load.

view allocation of credits
Language: English
Type of course:

elective courses

Prerequisites (description):

It is interactive workshop build on "educational mashup": gamification, role-playing, simulation exercises, narrative exercises, visual arts, team-projects

Goals: UNDERSTAND YOURSELF, PRACTICE EMPATHY, EXPLORE, BE KIND, FIND YOUR WAY

Mode:

Classroom

Short description:

A general university subject depending on the choice made by the student in subjects in the field of humanities), expanding the knowledge of the content outside the field of study.

Full description:

The workshop is thought as an exercise in creative thinking and learning. The workshop includes new way of teaching in form of interactive games and building stories that could be helpful for resolving conflicts, building attitudes of collaboration and communication skills. We will be using visualization techniques, associational games and imaginative play. Students will learn to find a new (innovative) solutions, perspectives and co-creation of different situational scenarios. Communication, relational skills are formed in gaming situation

LEARN - find and explore the challenges and share with others acquired knowledge

ACT / PLAY - do something to solve the problem

PUSH IMAGINATION BUTTONS - free Your creativity

Bibliography:

Deep search necessary materials for gaming and created situation and problems – mostly WWW

Learning outcomes:

K_W02 the role of man in social life, his interactions with the environment and the role

information in social life, at an in-depth level, in terms of

historical and contemporary, including the most recent

concept and theory of human development in the social and political dimension

K_U05 independently and critically acquire and supplement knowledge and develop their own

professional skills, perform tasks in an innovative way in

different conditions, using different sources of knowledge and

modern technologies.

K_U06 present their own explanations of political phenomena in relation to

changing socio-political reality in Poland and in the world,

justify them and confront them with the views of other and different students

authors, taking into account the main theoretical trends.

K_K01 independent, critical completion and verification, and practical

the use of specialist knowledge (including the nature of

interdisciplinary), as well as sources of scientific and journalistic information.

K_K02 setting priorities for the implementation of the one defined by yourself and others

Tasks and projects relating to educational and professional goals.

Assessment methods and assessment criteria:

The assessment is the result of meeting the following criteria

1. active participation in workshops and teamwork - 60% of the final grade

2. Teams final project - 40%

Practical placement:

brak

Classes in period "Winter semester 2023/24" (past)

Time span: 2023-10-01 - 2024-01-28
Selected timetable range:
Navigate to timetable
Type of class:
Seminar, 30 hours, 31 places more information
Coordinators: Agnieszka Rothert
Group instructors: Agnieszka Rothert
Students list: (inaccessible to you)
Examination: Course - Grading
Seminar - Grading
Short description:

A general university subject depending on the choice made by the student in subjects in the field of humanities), expanding the knowledge of the content outside the field of study.

Full description:

The workshop is thought as an exercise in creative thinking and learning. The workshop includes new way of teaching in form of interactive games and building stories that could be helpful for resolving conflicts, building attitudes of collaboration and communication skills. We will be using visualization techniques, associational games and imaginative play. Students will learn to find a new (innovative) solutions, perspectives and co-creation of different situational scenarios. Communication, relational skills are formed in gaming situation.

Bibliography:

The necessary materials for gaming and created situation and problems – mostly WWW

Notes:

none

Course descriptions are protected by copyright.
Copyright by University of Warsaw.
Krakowskie Przedmieście 26/28
00-927 Warszawa
tel: +48 22 55 20 000 https://uw.edu.pl/
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