Creative Thinking Workshop
General data
Course ID: | 2102-ERASMUS-CTWO |
Erasmus code / ISCED: |
14.1
|
Course title: | Creative Thinking Workshop |
Name in Polish: | Creative Thinking Workshop |
Organizational unit: | Faculty of Political Science and International Studies |
Course groups: |
ERASMUS courses - winter semester |
ECTS credit allocation (and other scores): |
5.00
|
Language: | English |
Type of course: | elective courses |
Prerequisites (description): | It is interactive workshop build on "educational mashup": gamification, role-playing, simulation exercises, narrative exercises, visual arts, team-projects Goals: UNDERSTAND YOURSELF, PRACTICE EMPATHY, EXPLORE, BE KIND, FIND YOUR WAY |
Mode: | Classroom |
Short description: |
A general university subject depending on the choice made by the student in subjects in the field of humanities), expanding the knowledge of the content outside the field of study. |
Full description: |
The workshop is thought as an exercise in creative thinking and learning. The workshop includes new way of teaching in form of interactive games and building stories that could be helpful for resolving conflicts, building attitudes of collaboration and communication skills. We will be using visualization techniques, associational games and imaginative play. Students will learn to find a new (innovative) solutions, perspectives and co-creation of different situational scenarios. Communication, relational skills are formed in gaming situation LEARN - find and explore the challenges and share with others acquired knowledge ACT / PLAY - do something to solve the problem PUSH IMAGINATION BUTTONS - free Your creativity |
Bibliography: |
Deep search necessary materials for gaming and created situation and problems – mostly WWW |
Learning outcomes: |
K_W02 the role of man in social life, his interactions with the environment and the role information in social life, at an in-depth level, in terms of historical and contemporary, including the most recent concept and theory of human development in the social and political dimension K_U05 independently and critically acquire and supplement knowledge and develop their own professional skills, perform tasks in an innovative way in different conditions, using different sources of knowledge and modern technologies. K_U06 present their own explanations of political phenomena in relation to changing socio-political reality in Poland and in the world, justify them and confront them with the views of other and different students authors, taking into account the main theoretical trends. K_K01 independent, critical completion and verification, and practical the use of specialist knowledge (including the nature of interdisciplinary), as well as sources of scientific and journalistic information. K_K02 setting priorities for the implementation of the one defined by yourself and others Tasks and projects relating to educational and professional goals. |
Assessment methods and assessment criteria: |
The assessment is the result of meeting the following criteria 1. active participation in workshops and teamwork - 60% of the final grade 2. Teams final project - 40% |
Practical placement: |
brak |
Classes in period "Winter semester 2023/24" (past)
Time span: | 2023-10-01 - 2024-01-28 |
Navigate to timetable
MO TU W KON
TH FR |
Type of class: |
Seminar, 30 hours, 31 places
|
|
Coordinators: | Agnieszka Rothert | |
Group instructors: | Agnieszka Rothert | |
Students list: | (inaccessible to you) | |
Examination: |
Course -
Grading
Seminar - Grading |
|
Short description: |
A general university subject depending on the choice made by the student in subjects in the field of humanities), expanding the knowledge of the content outside the field of study. |
|
Full description: |
The workshop is thought as an exercise in creative thinking and learning. The workshop includes new way of teaching in form of interactive games and building stories that could be helpful for resolving conflicts, building attitudes of collaboration and communication skills. We will be using visualization techniques, associational games and imaginative play. Students will learn to find a new (innovative) solutions, perspectives and co-creation of different situational scenarios. Communication, relational skills are formed in gaming situation. |
|
Bibliography: |
The necessary materials for gaming and created situation and problems – mostly WWW |
|
Notes: |
none |
Copyright by University of Warsaw.