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Video games and Military History WWII.

General data

Course ID: 3224-VGAMES-OG
Erasmus code / ISCED: (unknown) / (unknown)
Course title: Video games and Military History WWII.
Name in Polish: Video games and Military History
Organizational unit: Department of Central and East European Intercultural Studies
Course groups: General university courses
General university courses
General university courses in the humanities
ECTS credit allocation (and other scores): 2.00 Basic information on ECTS credits allocation principles:
  • the annual hourly workload of the student’s work required to achieve the expected learning outcomes for a given stage is 1500-1800h, corresponding to 60 ECTS;
  • the student’s weekly hourly workload is 45 h;
  • 1 ECTS point corresponds to 25-30 hours of student work needed to achieve the assumed learning outcomes;
  • weekly student workload necessary to achieve the assumed learning outcomes allows to obtain 1.5 ECTS;
  • work required to pass the course, which has been assigned 3 ECTS, constitutes 10% of the semester student load.

view allocation of credits
Language: English
Type of course:

general courses

Prerequisites (description):

English language skills level B2.

Mode:

Classroom

Short description:

This course is designed to acquaint students with the main problems associated with the visual history of World War II as presented in video games.

Full description:

Using video games as a medium of communication in this course gives students an insight into the history of the Second World War, as told through video games. This course examines WW2-themed video games to gain a historical perspective. During this course, students develop research skills in digital culture studies and learn to acquire knowledge independently, using the support of an academic supervisor.

The following problems will be discussed:

1. History of Video Games — Introduction.

2. Markets for computer games — social impact — competition.

3. Visual history of WW2.

4. Special forces during World War II.

5. Game: Medal of Honor series — legacy.

6. Game: Call of Duty series — legacy.

7. Game: Battlefield series — legacy.

8. Multiplayer — historical origin of game mods.

9. Games platforms — a real experience.

10. Miracle weapons of the Third Reich: Wolfenstein, Call of Duty — zombie fashion.

11. Video game culture — Player's fashion — Player’s ethics.

12. Nationalism —— radicalization — war crimes — an awareness-raising platform.

13. Video games and military anthropology.

14. State history policies and video game social impact.

15. Video games and cultural security in the twenty-first century – selected examples — students’ presentations.

Student workload:

Participation in classes in the lecture hall: 30 hours (1 ECTS)

Preparation for oral examination: 30 hours (1 ECTS)

Bibliography:

Bogost Ian, How to Do Things with Videogames. Univ Of Minnesota Press 2011.

Chapman Adam, Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. Routledge 2016.

Guardia Mike, The Combat Diaries: True Stories from the Frontlines of World War II, Magnum Books 2022.

Stanton Richard, A Brief History of Video Games. ‎ Running Press Adult 2015.

Learning outcomes:

Upon completing the course, the student:

[Knowledge:]

1) has a basic knowledge of theoretical and methodological approaches to the humanities, especially cultural studies.

2) has a basic knowledge of the specifics of various cultural models in anthropological terms (traditional, nobility, bourgeoisie, masses), the processes of their transformation and interconnections, as well as their emanations in the symbolic and semiotic spheres, and thus in the arena of the culture, art, literature, and history of Central-Eastern Europe.

[Skills:]

1) can search, select, analyse, and make use of the information he or she needs from various sources.

2) can develop his or her research skills; acquire knowledge independently, making use of the support of an academic supervisor; skillfully formulate thoughts, and present the results of research in the form of oral or written statements (of various types).

[Social competencies:]

1) is prepared to critically assess his or her knowledge, engage in continuous learning, and supplement acquired knowledge.

2) is prepared to set priorities for the implementation of tasks assigned to him or her and others in the area of social obligations.

Assessment methods and assessment criteria:

One condition for passing the subject is compulsory attendance at classes in accordance with the study Regulations at WLS.

Classes will be conducted in the form of lectures and heuristic discussions.

Active participation in the discussion means substantive participation in the discussion during at least 50% of the classes.

Presentation on a topic assigned by the teacher is planned. The deadline for submitting written work is the date set by the teacher during the first or second class. Students absent from these classes are required to obtain information from the teacher conducting the class.

The final grade consists of:

A paper on a subject designated by the teacher (50%).

Oral examination (25%).

Active and substantive participation in classes (25%).

Grading scale:

0‒49%: 2

50‒60%: 3

61‒70%: 3+

71‒80%: 4

81‒90%: 4+

91‒100%: 5

Additional knowledge: 5+

Classes in period "Summer semester 2023/24" (in progress)

Time span: 2024-02-19 - 2024-06-16
Selected timetable range:
Navigate to timetable
Type of class:
Seminar, 30 hours more information
Coordinators: Robert Boroch
Group instructors: Robert Boroch
Students list: (inaccessible to you)
Examination: Course - Grading
Seminar - Grading
Course descriptions are protected by copyright.
Copyright by University of Warsaw.
Krakowskie Przedmieście 26/28
00-927 Warszawa
tel: +48 22 55 20 000 https://uw.edu.pl/
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